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Purge Or Persist
Project type
Multiplayer game
Notable Experience
Multiplayer, Production, Pitching, Press packs, VR
Date
September 2025 - May 2026
Role
Producer/Multiplayer programmer
Engine
Unreal Engine 5
About the game:
Purge Or Persist is a multiplayer game that will feature 1 player in VR acting as an "Overlord", who is capable to spawn in a variety of enemy types after completing a series of puzzle challenges, where the difficulty is dependent on the enemy type (for example, a very basic puzzle for lower tier enemies which takes little time to complete or a more challenging and time-consuming puzzle to spawn in a higher tier enemy). On the other side with the PC players, they are tasked with completing objectives whilst dealing with the enemies the "Overlord" has deployed and are able to place down a limited quantity of traps and defences. However, the enemies are able to navigate around these defences to limit losses and attempt to outmaneuver the players tactics.
My role:
Producer/Multiplayer programmer
My work on this project:
I worked closley with my team oragnsing the task through Jira and daily stand-ups which allowed us to work seamlessly. This project was a tougher one as it was done for our dissertation and was the first project in the Univserity to feature a team of 7 people. This meant we had to work on our individual pieces and papers while also working on our project. For my part, i focused on the production and pitch of the game idea but a key piece of development that didn't match anyone's dissertations was the multiplayer aspect.
Knowing this was an integral part to the game, i chose to take this role up which in hindsight was a lot more than i expected. I had to research and learn how to work with multiplayer on Unreal Engine 5 while working on my research paper "Can Asymmetrical VR gams bridge the gap between VR and PC player communities".
I started with trying to use Epic Games EOSplus service but ended up going it Steams Advanced Sessions as it worked out smoother for the asymmetrical part and Steam was the platform we wished to release the game on. Alongside the learning of multiplayer systems, I wrote my dissertation piece which accompanied a pitch deck I had made which was to be presented to investors and/or showcases to show why the game works as an idea and where the market is for it.

