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Art

While art isn't a main focus of mine, it is still one I have a fair bit of experience in. In university, I was taught to use different software related to art and how to create different assets with it.

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Blender

Blender is a software I started using early on in my game dev career. I used it to create simple assets and this eventually evolved into me using it for scene composition for promotional material or pitches for my games. I am fairly experienced with this software and have been using it for a few years now.

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Maya

Maya is a software I only started using after attending University. It was taught as the "Industry standard" for 3D modelling. I now use Maya to create simple models for props within games, Retopo models, and build levels that I can export and bring over to the game engine. I am more experienced now with Maya than I am with Blender.

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ZBrush

ZBrush was also a software first introduced to me in University. We used it to create various objects and creatures and I found this to be a very fun experience that then led me onto using ZBrush to create characters and more complex organic props and objects. I have a good amount of experience with ZBrush now and am comfortable using this for a character creation pipeline

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Substance painter

Substance painter was the software taught to us as the best app to use when texturing and shading 3D models. I have used Substance Painter for this purpose for a number of years now.

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Illustrator

A less used software for my 2D work. I have used this software in the past to create logos for teams and setup poster for games but it isn't my main go to.

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Photoshop

Although 2D art isn't my speciality, if I am to create a 2D piece then Photoshop is my go to. I am very comfortable using Photoshop not only for 2D art, but also for scene composition, concept designs, photobashing, and 2D sprite animation.

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