
Art
While art isn't a main focus of mine, it is still one I have a fair bit of experience in. In university, I was taught to use different software related to art and how to create different assets with it.

Blender
Blender is a software I started using early on in my game dev career. I used it to create simple assets and this eventually evolved into me using it for scene composition for promotional material or pitches for my games. I am fairly experienced with this software and have been using it for a few years now.

Maya
Maya is a software I only started using after attending University. It was taught as the "Industry standard" for 3D modelling. I now use Maya to create simple models for props within games, Retopo models, and build levels that I can export and bring over to the game engine. I am more experienced now with Maya than I am with Blender.

ZBrush
ZBrush was also a software first introduced to me in University. We used it to create various objects and creatures and I found this to be a very fun experience that then led me onto using ZBrush to create characters and more complex organic props and objects. I have a good amount of experience with ZBrush now and am comfortable using this for a character creation pipeline

Substance painter
Substance painter was the software taught to us as the best app to use when texturing and shading 3D models. I have used Substance Painter for this purpose for a number of years now.

Illustrator
A less used software for my 2D work. I have used this software in the past to create logos for teams and setup poster for games but it isn't my main go to.

Photoshop
Although 2D art isn't my speciality, if I am to create a 2D piece then Photoshop is my go to. I am very comfortable using Photoshop not only for 2D art, but also for scene composition, concept designs, photobashing, and 2D sprite animation.